Title screen created at approximately hour 36 during a wave of hysteria brought on by a severe lack of sleep.
The first level of Expendable, getting the player used to the idea of using 'redundant' clones to escape.
While this clone was able to escape he suffered some serious burns.
Expendable was a game created for the 2012 Global Game Jam, it required players to solve puzzles by harming or killing off numerous clones in hilarious and over-the-top ways.
Within my team of four I was responsible for developing the atmosphere and theme of the game in addition to creating all of the art assets and animations found in the game (and plenty more which we didn’t have time to implement).
You can download and play the game at the link provided.